(Them taking out OL injuries has really sucked this year. ![]() A more realistic injury system incorporating more NFL type injury list pre and post game with more decisions to be made regarding practicing the player and suiting them up for games. I can run my RB 8-10 times in the first quarter and he won' come out. (As it is i can't tell if it's doing much of anything. Here are some things off the top of my head I'd like to see.ฤก. ANother team with a poor scouting team may rate him as an early first or a late 7th etc. Ex: the skins have a great scouting team and one of their scouts is an expert at scouting QB's, you fully scout a 3rd round QB and your scout rates him as an early second rounder. A scouting TEAM not just a scout, and when you fully scout a player it shouldn't just reveal where he should be drafted based on his OVR, it should show where he should be drafted based on his OVR AND how well your scouting team is rated. a better trainer helps reduce some injuries and recover from others faster. Have scouts and trainers actually mean something. More PRESENTATION, all around (in game, pre-draft, during draft, free agency etc.) running through arm tackles (faster), add quicker stiff arm animations, spin moves off of contact, dragging defenders, bigger/stronger RBs "falling forward" etc. a 67 OVR WR that has done nothing in his short career shouldn't be asking for 2M+/Year. Have DL and OL play "Lower" and have players go to the ground creating piles etc. This is also contingent on the disguising fooling OL also so blitzes actually hit home properly and are not just picked up by a psychic RB or OT How nice would it be to show cover 3 in any situation and then open up into cover 2 or cover 4 or even a zone blitz all with minimal hand tipping? Things like this would probably aid online defenses since it could muddy the reads on some of these money plays.
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